Defining ZERO and ONE

The most important part of any computing system is where its software meets its hardware. Whether we're talking about the ALU or index registers, memory tapes or drums or solid state ROM, screens or ports, all software function ultimately comes down to an endless stream of Zeroes and Ones. Even these, though, aren't real Zeroes … Continue reading Defining ZERO and ONE


Thoughts on compiling, part 6: a coded example

Again with the move, my Internet is still down and so this one is, alas, again quite short. Sorry. Following up on our previous description of what text and arithmetic input could look like in our compiler, I've gone ahead and started working out a practical example. You can find it here. As you can … Continue reading Thoughts on compiling, part 6: a coded example